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I need to learn how to use tools, make a bed of fronds for my ape to sleep on, and learn what’s safe to eat and what’s not. I need to learn to communicate with other apes better. One of my early tutorial tasks is to recover a mewling baby ape abandoned in the forest after its mother was killed. But I also need to protect my fellow apes. As my ape, I need to eat, sleep, and drink water. An ape drinks from a river Panache Digital GamesĪncestors is survival in its most basic forms. Or maybe, 10 minutes into the game, I’ll miss the landing on a daring swing, fall to the ground, snap my leg, and be attacked by a deadly viper, as I did during in my initial playthrough.
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Maybe I’ll make it as an ape, all the way to Australopithecus afarensis, through rapid evolution and cautious migration. That’s what Ancestors: The Humankind Odyssey is about: shepherding a species, the ape, through millions of years of evolution.
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But he was surviving, growing, and eventually evolving. Just prior to unguided hands-on time with Ancestors - Désilets urged us to jump into the experience ourselves without much of an introduction - I’d watched the studio’s founder swing through jungle treetops, gathering food, and deftly avoiding threats from competing wildlife. The new adventure game from Panache Digital, the studio founded by former Assassin’s Creed lead Patrice Désilets, is supposed to be about surviving with nothing but your own two hands. It wasn’t until I’d made my first tool, a sharpened stick, by stripping the dried twigs from a branch, and inspected it curiously that I would start to grasp what Ancestors: The Humankind Odyssey was going for.